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WOMEN & WARS

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Over the course of humankind, the women have shown their mettle in wars as well; something they’ve been considered to be weak in. Even in the context of Indian Independence Struggle, queens like ‘ Rani Velu Nachiyar ’ and ‘ Rani Laxmibai ’ have left the adversaries bamboozled. Although women’s supportive roles in wars like logistics, transportation, medication & aid, etc., have always been a subject of utmost appreciation, it is also important to acknowledge their part in active combat & its related aspects. What is Combat? In ‘ Polemology ’ or simply the ‘ studies of war ’, Combat refers to the direct or indirect engagement between the involved parties, be it individuals or with alliances . Simply it means the fight taking place in the war and is considered as the worst thing in any conflict due to its destructive outcomes. Roles for Women in Wars. Traditionally, women have been kept out of armed conflicts throughout the globe and over the time. Supportive / Non-Combat roles h

E-sports In India.

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Government of India (GoI) recently banned 54 more Chinese apps including the profound E-sports Battle Royale game – Garena Free Fire . Obviously this isn’t the first time; previously, Player Unknown’s Battleground (PUBG) was also banned, as it was published by a Chinese multinational technology and entertainment conglomerate and holding company – Tencent Holdings Ltd . Weeks after the Galwan Valley Incident between the PLA Troops & Indian Army, when GoI had banned Chinese, Call of Duty: Mobile – a profound Front Person Shooting Game (FPS) barely escaped the same by ending partnership with Tencent Holdings Ltd. WHAT IS E-SPORTS ? E-sports or Electronic Sports is a form of competition using video games . It often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the l

Japanese Psychology — “Channelizing the Minds via UI”

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Have you ever wondered why the logos of eatables are often bold, thick, full of primary colours like red; yellow; blue and have curvy fonts? Contrary to that, logos of luxury commodities are sharp, cursive, and glittery. Logos are the faces of the brands and are a part of User Interface (UI) designing which describes a lot about your brand and subsequently you as well. The justification behind doing so is channelizing the psychology of people at mass levels. Eyes are the most credible and most trusted among the 5 sense of the body , followed by touch. Due to common cold, your smell can be affected, due to heavy intake of medicines; you can lose taste temporarily, but not with eyes (unless medical complications). Usually we observe such efforts in the field of political / industrial campaigns but Japan is one such exception who has mastered the art of channelizing psychologies merely by improving UI designing at national demographic level . You also might be awar